

It stops until the game time catches up with it, then resumes. Other than what has been stated in read, the only known issue is that when time goes backwards, the display time(and clocks) don't go backwards. To set the time back to the original time, click the stone and choose Time->Reset. You will get a dialoge where you can enter the amount of hours you want to go forward(positive) or back(negative). To use, click on the stone and select Time->Shift Time. What this part of the mod does is set the time of day, much like the setTime cheat in TS2. I also recommend not saving a game after changing the time.

Time related things (work schedule for example) will be affected by changing the time, for example, making your whole neighborhood late for work/school. WARNING: The time part of this mod is NOT to be used for regular gameplay, just taking pics, making movies, etc. Located in Miscellaneous Decorations for 1 simoleon. Now make it rain, lol." To which I replied, "I actually, I could probably do that." So, now I'm shairng ring with you. I asked some friends to test it for me, and on reporting back, caterpillar(calisims) said "It works great. Nona_BuyableGiftPile_1000 - Gift pile costs 1000§ (4x as much) | ( mirror)Ĭlick here to go to original support thread.So, i was in chat one day, working on a mod to change the time of day so I wouldn't have to start my game over to have daylight, or fast-forward to make in night. Nona_BuyableGiftPile_500 - Gift pile costs 500§ (twice as much) | ( mirror) Nona_BuyableGiftPile_HalfPrice - Gift pile costs 125§ | ( mirror) Please report any problems that you encounter with this mod. TIP: Improve this object with my Gift Pile Tweaks mod Note: The "Call Everyone" interaction will not appear if there is not enough space around the Gift Pile! Make sure you leave enough room around the Gift Pile so sims can interact with the object.

